Sunday, May 11, 2014

Graphics Programming

During our Scratch project, I'd tell anyone who would listen that I had to design a video game for one of my classes. Everyone was shocked to learn of my computer programing abilities and graphic design skills. But then, I would felt guilty and admit that my "video game" was actually just a choice of actions that were already programmed by the site. I did, however, learn a lot from Scratch and it was a perfect segway into computer animation. It made me seriously consider the time and effort that goes into programming games and graphics.



I found this website by computer programer, Ryan Guiss that explains how to become a serious programer. First, you must be interested and highly dedicated to the programming field. You need to know math, and not just know it, you have to understand it, so that you can create new algorithms and equations. You should take computer science classes and PAY ATTENTION because you may eventually need that information your teacher mentioned last May about depth- sorting polygons. And, you need to practice often if you want to seriously pursue a career in programming. He used mathematical terms and computer language I have never heard before, and quite honestly, it was a bit of a turn off (not that I was seriously considering programming anyway). I think his purpose of scaring the reader was to make them consider the effort, interest level, and time commitment necessary for programming.









 

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